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Table 1 BLDF lighting simulations and comparison results

From: Integrating building information modeling and virtual reality development engines for building indoor lighting design

Points

Illuminance levels (lux)

BLDF error

Illuminance levels (lux)

Radiance error

Illuminance levels (lux)

 
 

Sensor Reading

BLDF

Radiance

3ds Max

3ds Max error

(a) 10:00 a.m. (daylight)

 A

864

870

0.69%

819.14

5.42%

789

8.68%

 B

910

870

4.39%

800.09

12.07%

868

4.61%

 C

792

750

5.30%

782.38

1.21%

767

3.15%

 D

667

670

0.45%

708.49

6.22%

940

40.92%

 E

754

725

3.84%

847.35

12.38%

662

12.20%

 F

720

670

6.94%

738.82

2.61%

711

1.25%

Average

3.61%

 

6.65%

 

11.80%

(b) 10:10 a.m. (daylight + artificial lights)

 A

1203

> 1000

–

1102.06

–

1064

–

 B

1350

> 1000

–

1175.67

–

1145

–

 C

1012

950

6.12%

982.36

2.92%

876

13.43%

 D

895

900

0.55%

952.15

6.85%

1234

37.87%

 E

982

950

3.25%

925.38

5.76%

951

3.15%

 F

956

850

11.08%

964.17

0.85%

824

13.80%

Average

5.25%

 

4.09%

 

17.06%

(c) 8.00 p.m. (artificial lights)

 A

832

850

2.16%

837.13

0.61%

732

12.01%

 B

875

825

5.71%

847.62

3.12%

774

11.54%

 C

768

750

2.34%

750.20

2.31%

519

32.42%

 D

822

850

3.40%

833.16

1.35%

891

8.39%

 E

844

850

0.71%

845.58

0.18%

850

0.71%

 F

722

750

3.87%

747.89

3.58%

521

27.83%

Average

3.03%

 

1.85%

 

15.48%